Attributes

Attributes are the statistics of your soldier and are affected by training points and equipment. Attributes that are shown in blue are boosted by some an equipment suffix or prefix.

There are two kinds of attributes, large attributes and small attributes. Health, attack and defence are large attributes and have no max level, accuracy, move speed and attack speed are small attributes and have a class depended limit.

Max Health.
Increase the amount of damage that can be received.

Defense.
Reduces the amount of damage taken.

Attack.
Increases the amount of damage dealt.

Accuracy.
Increases hit percentage.

The attribute limit for the three classes are:

After reaching the cap each accuracy point increases the chance of a critical hit which deals 2x damage!

For every 2 points above the cap you get a 1% chance of a critical hit.

Move Speed.
Increases the rate of movement.

The attribute limit for the three classes are:

For every 2 points above the cap you get a 1% chance of evading an attack.

Attack Speed.
Increase the rate of attacks.

The attribute limit for the three classes are:

For every 2 points above the cap you get a 1% chance of a getting a double shot/hit.

Tips.
Attributes can be increased with points generated from training buildings.